Specification AgeRangeDescription : Kid Author : Wonder House Books Binding : cards Brand : Wonder House BreedRecommendation : Large Breeds BulletPoint1 : Size: Medium BulletPoint2 : Amazing Flash Cards (Set Of 4 Boxes): Alphabet, Number, Animals, Colors And Shapes BulletPoint3 : BulletPoint4 : BulletPoint5 : CareInstructions : Hand Wash Only Color : Multicolor CpsiaCautionaryStatement : no_warning_applicable CustomerPackageType : Standard Packaging EducationalObjective : Visual exercises ExternallyAssignedProductIdentifier1 : 9388810732 ExternallyAssignedProductIdentifier2 : 9789388810739 ExternallyAssignedProductIdentifier3 : 09789388810739 Genre1 : JUVENILE NONFICTION Genre2 : Language Arts Genre3 : Vocabulary & Spelling Genre4 : JUVENILE FICTION Genre5 : Concepts Genre6 : Alphabet Genre7 : JUVENILE NONFICTION Genre8 : History Genre9 : Ancient GpsrSafetyAttestation : 1 IncludedComponents : Cards ItemForm : Hammock ItemName : Amazing Flash Cards (Set Of 4 Boxes): Alphabet, Number, Animals, Colors And Shapes ItemPackageDimensions_Height : 10.2 centimeters ItemPackageDimensions_Length : 6.2 centimeters ItemPackageDimensions_Width : 9.5 centimeters ItemPackageQuantity : 1 ItemShape : Rectangular ItemTypeKeyword : book ItemTypeName : game Language1 : english Language2 : english Language3 : english Manufacturer : Wonder House Books ManufacturerMinimumAge : 108 Material : Cardstock MaximumAge : 96 MaximumReadingInterestAge : 5 years MaximumRecommendedGradeLevel : K us_school_grade MinimumAge : 108 MinimumReadingInterestAge : 3 years MinimumRecommendedGradeLevel : P us_school_grade ModelName : Baby Flashcards ModelNumber : SZB-400 NumberOfItems : 1 NumberOfPieces : 1 NumberOfPlayers : 2-6 NumberOfSets : 3 Pages : 220 PartNumber : SZB-400 Pattern : Solid ProductDescription : Can you figure out how Adsumudi got its name? Hint: it has to do with ADdition, SUbtraction, MUltiplication, and DIvision. And that’s exactly how you play! Find the secret math path to Adsumudi’s answer on each card by adding, subtracting, multiplying, and dividing the five other numbers. There are multiple ways to play Adsumudi to accommodate different levels or simply to keep things interesting! Start on easy mode, which requires players to use just 2 numbers to equal Adsumudi’s answer, and work your way through medium mode (3 numbers) and hard made (4 numbers) all the way up to monstrously hard mode, where players have to use all 5 numbers to equal Adsumudi’s answer! For example, let’s say Adsumudi’s answer is 6 and the other five numbers on a card are 1, 2, 3, 4, and 5. If you’re playing on easy mode, your solution might be 2 + 4 = 6. On medium mode, you could say (4 x 3) ÷ 2 = 6. On hard mode, you might use 4 + (3 - 2) + 1 = 6. Or if you’re playing on monstrously hard mode, your solution could be (2 x 5 x 3) ÷ (1 + 4) = 6. Challenge your friends by racing to see who can find the solution the fastest. Keep the cards you figure out first and collect 5 to win! Or work collaboratively to solve your way from easy mode all the way up to monstrously hard for each card. Numbers can only be used once in a given equation, but players can use any combination of addition, subtraction, multiplication, and division they need. Each card has at least one solution for each level (easy, medium, hard, monstrously hard), but there are often multiple ways to find Adsumudi’s answer within a given level. From the creators of Proof! Math Game, Adsumudi is sure to be a fast favorite among math teachers and parents alike, perfect for family game nights and the classroom, including remote learning and homeschool. ProductSiteLaunchDate : 2020-03-16T12:02:03.612Z PublicationDate : 2023-08-01T00:00:01Z RecommendedUsesForProduct : Storage SchoolType : Pre School SeriesTitle : Amazing Flash Cards Size : 4.72''L x 4.72''W inches StreetDate : 2023-08-01T00:00:01Z Style : Classic Subject1 : JUVENILE FICTION / Concepts / Alphabet Subject10 : Concepts Subject11 : Easy Non-Fiction Subject12 : History Subject13 : History - Ancient Subject14 : JUVENILE Subject15 : JUVENILE FICTION Subject16 : JUVENILE FICTION / Concepts / Alphabet Subject17 : JUVENILE NONFICTION Subject18 : JUVENILE NONFICTION / History / Ancient Subject19 : JUVENILE NONFICTION / Language Arts / Vocabulary & Spelling Subject2 : JUVENILE NONFICTION / History / Ancient Subject20 : Juvenile Kindergarten Ages 5-6 Subject21 : Juvenile Nonfiction/History - Ancient Subject22 : Juvenile Nonfiction/Language Arts - Vocabulary & Spelling Subject23 : Language Arts Subject24 : Language Arts - Vocabulary & Spelling Subject25 : Vocabulary & Spelling Subject26 : Wonder House Books Subject3 : JUVENILE NONFICTION / Language Arts / Vocabulary & Spelling Subject4 : Juvenile Nonfiction/History - Ancient Subject5 : Juvenile Nonfiction/Language Arts - Vocabulary & Spelling Subject6 : Children's Books Subject7 : Alphabet Subject8 : Ancient Subject9 : Children's Books SubjectCode1 : JUV009010 SubjectCode2 : JNF025020 SubjectCode3 : JNF029040 SubjectCode4 : JNF025020 SubjectCode5 : JNF029040 SubjectKeyword : Juvenile Nonfiction/Language Arts - Vocabulary & Spelling SupplierDeclaredDgHzRegulation : not_applicable TargetAudience : Children/juvenile TargetAudienceKeyword : boys,girls,kids,children,teens,adults,parents TargetGender : unisex Theme : Educational UnitCount : 1 UnspscCode : 60101900